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Major Projects
Shipped Titles and Portfolio Pieces
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Role: Lead Level Designer, Game Designer, Combat Designer

Team Size: 30
Engine: Unreal Engine 5

Duration: March 2023 - December 2023

Status: Shipped on Steam, 185k+ units sold, 70k+ players

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A first-person action platformer bullet hell set in a sunken city:

Playing as Dart, the player bounces and grapples their way through waves of robots and ancient flooded caverns. 

 

My Role:

As the Lead Designer, I was directly responsible for creating the game's playable leveI. When I wasn't iterating blockouts, I also made game design documents and flowcharts, organized and ran playtesting sessions, and communicated constantly with our 30 person team to realize Grimhook's vision.

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After more than ten months of development, Grimhook has been shipped on Steam. The game currently has over 3,000 overwhelmingly positive reviews and over 70,000 players. You can read the Rock Paper Shotgun article here.

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Role: Lead Designer, Level Designer

Team Size: 50
Engine: Unreal Engine 5

Duration: August 2023 - May 2024

Status: Complete and released on AHT.io.

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An intense and silly four-player couch-co-op brawler:

Travel into outerspace and compete in multiple competitive modes in this isometric multiplayer party game! 

 

My Role:

I managed the design department and maximized our brief meeting times by providing concise, critical feedback to the team. I worked closely with department leads to drive our game's vision, maintain clarity, and release a polished product.

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Role: Level Designer, Environment Artist, Programmer

Team Size: Solo project
Engine: Unreal Engine 5

Duration: April 2023 - May 2023

Status: Complete and released on itch.io

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A single-player horror level set in a haunted estate:

You're housesitting in a stormy night when the power goes out. Grab a flashlight and confront the creature upstairs.

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Game Jams
Some fun under pressure!

A lighthearted grid-based combat game.

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Role: Game Designer, Programmer, 3D Environment Artist

Team Size: 5
Engine: Unity

Duration: 10 days (2022)

Theme: Combo!

View on Itch.io

Grid City Rift

A multi-dimensional top-down shooter.

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Role: Designer, Programmer, Pixel artist

Team Size: 2
Engine: Unity

Duration: 10 days (2022)

Theme: Pick your poison!

View on Itch.io

Shackled

A musical first-person grid-based RPG.

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Role: Game Designer, Level Designer

Team Size: 5
Engine: Unreal Engine 5

Duration: 2.5 days (2024)

Theme: Make Me Laugh!

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Make the King Giggle

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A point-and-click horror game.

Role: Implementation, Programmer, Designer

Team Size: 6
Engine: Unity

Duration: 40 hours (2022)

Theme: One's Trash is Another's Treasure!

View on Itch.io

Racoon Rummage

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A first-person gothic arena fighter.

Role: Implementation, Programmer, Designer

Team Size: 14
Engine: Unity

Duration: 10 days (2021)

Theme: Memento mori!

View on Itch.io

Aeternum Vale

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A 2D roguelike about a lost traveler.

Role: Programmer, Artist, Designer

Team Size: 1
Engine: Unity

Duration: 10 days (2021)

Theme: Rule of Three!

View on Itch.io

Pixel Dungeon

About Me
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Ian Percy Headshot

Some of my favorite games are Hollow Knight, Titanfall 2, GRIS, ASTRO BOT, Doom Eternal, Lies of P, Dishonored, and Hi-Fi Rush!

Hi! I'm Ian Percy, a Level Designer from Dallas, Texas. I recently graduated from the University of Texas at Dallas with a Bachelor of Arts, Humanities, and Technology in Games and am working as a contract Level Designer for Noodle Cat Games.

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I absolutely love to create; more specifically, I love creating experiences that subtly teach the player through gameplay in a way that lets them learn while staying immersed. I'm passionate because I see a game's level as the most fundamental form of communication with the player.

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I love crafting spaces for all genres, and I'm especially drawn to those that encourage immersion, exploration, and mastery over challenge.

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Feel free to get in contact through the information in my resume! I'm actively searching for job and internship opportunities.

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Archived Projects
See where I started...
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Death Bloom

Role: Level Designer

Team Size: 40
Engine: Unreal Engine 5

Duration: 16 weeks (2023)

Status: Complete and released on AHT.io.

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A first-person puzzle horror game set in an abandoned cottage:

You wake up in the basement of an old cottage in Brazil. An ancient cryptid stalks the rainforest. Burn it all to the ground. 

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The Fall of Atahn

Role: Level Designer, Programmer, Environment Artist

Team Size: Solo project
Engine: Unreal Engine 5

Duration: 8 weeks (2022)

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A wave-based shooter set in an overrun desert town:

I learned the fundamentals of Unreal Engine 5 by creating a Black Ops Zombies inspired first-person shooter.

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Role: Level Designer

Team Size: Solo project
Engine: Unity

Duration: 5 weeks (2021)

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A secret agent themed first-person shooter and stealth game.

My first 3D level design project was a first-person shooter set in an robot factory. The player acquires unique weapons, sneaks passed enemies, and fights their way to the lab control room.

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Forlorn Laboratory

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