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Some studies, personal projects, and talks!

May 2024

Testing bridges and hall connections.

Testing bridges and hall connections.

Testing stairs and half tiles.

Testing stairs and half tiles.

Working with Modular Kits

Recently, I undertook the challenge of creating a modular kit in Unreal Engine 5; I've designed with modular kits before, but not at this scale and precision. To prepare myself I watched several GDC talks and presentations.

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I spent roughly eight hours determining the correct scale for a third-person character controller,  creating the tiles, fine-tuning pivot points, and creating multiple rooms to test my pieces.

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These pieces were themed as a simple dungeon and included

floors, walls, pillars, railings, bridges, doors, stairs, and connecting hallways. As I worked, I slowly expanded my kit where needed.

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Click the video to check out an example dungeon I created!

Modular wall, hallway, window, and door pieces.

Modular wall, hallway, window, and door pieces.

Pillar, floor, railing, stair, and ledge pieces.

Pillar, floor, railing, stair, and ledge pieces.

March 2024

Designing How Players Think

In March 2024, I had an opportunity to give a presentation for the Student Game Developer Association on the fundamentals of composition and psychology in level design.

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This was the first time leading an entire club meeting; it was super exciting (and nerve-racking!), and although there were a couple rough patches, I'm happy I had the opportunity to share my knowledge and practice my presentation skills.

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Click the video and check it out!

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