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IAN PERCY  |  Level Designer



Hello! I’m a level designer with one shipped title and am highly proficient in Unreal Engine 5. I’m driven by exploration, mastery, and a desire to teach and immerse the player. I communicate well, iterate fast, and love working closely with others to learn new skills!


Skills: Unreal Engine 5, Unity, Autodesk Maya, Adobe Photoshop, Illustrator, Substance Painter, Microsoft Suite

Scripting Languages: Blueprint Visual Scripting, C#

Design Experience

Unlimited Fries, Grimhook, Lead Level Designer (Team of 30)

Dependably owned and implemented all aspects of design within a highly collaborative environment.

     -  Shipped an Unreal Engine 5 title on Steam with over 35,000+ players and overwhelmingly positive reviews.

     -  Wrote design documentation to define and communicate game scope, pacing, progression, and mechanics.

     -  Managed all implementation of level mechanics, combat encounters,  scripted sequences, and optimization             using design tools including Unreal blueprints, data assets, data tables, navmesh, and level sequencer.

Cosmic Combat, Design Lead (Team of 50)

Demonstrated leadership and flexibility, guiding the design department from alpha to release.

     -  Leading the design team through organized weekly meetings and playtests.

     -  Providing input and regular feedback to create engaging multiplayer gameplay spaces.

     -  Collaborating with department leads to drive creative vision and maintain reasonable scope.

March 2023 - Present

August 2024 - May 2024


The Burlson House, Level Designer (Solo project)                                                                                               April 2023

     -  Independently prototyped, iterated, scripted, and polished title in Unreal Engine 5.

     -  Used Unreal Engine blueprint tools to implement level interactions, scripted events, and animations.

     -  Used lighting, 3D modeling, and texturing skills to create immersive and compelling environment art.


The University of Texas at Dallas (UTD)                                                                                           May 2020 - May 2024

Bachelor’s of Arts, Humanities, and Technology in Games

Leadership and Awards

Student Game Developer Association (SGDA), Vice President

     - Held design presentations and assisted hosting weekly meetings, portfolio reviews, and fundraisers.

Dean's List, UTD School of Arts, Humanities, and Technology

Fan Favorite, UTD SGDA

Best Gameplay, Best Overall, UTD SGDA

Eagle Scout, Boy Scouts of America

 August 2023 - Present

Spring 2021, Fall 2021, Spring 2023, Fall 2023

November 2023, March 2023

March 2021

Summer 2017

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