IAN PERCY | Level Designer
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Hello! I’m a level designer with one shipped title and am highly proficient in Unreal Engine 5. I’m driven by exploration, mastery, and a desire to teach and immerse the player. I communicate well, iterate fast, and love working closely with others to learn new skills!
Skills
Skills: Unreal Engine 5, Unity, Autodesk Maya, Adobe Photoshop, Illustrator, Substance Painter
Scripting Languages: Blueprint Visual Scripting, C#
Design Experience
Noodle Cat Games, Unannounced Project, World Designer
Noodle Cat Games, Unannounced Project, Contract Level Designer
​Responsible for designing open areas, working with procedural content systems, and utilizing Unreal Blueprints to create gameplay systems.​​​​​
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Unlimited Fries, Grimhook, Lead Level Designer (Team of 30)
Dependably owned and implemented all aspects of design within a highly collaborative environment.
- Shipped an Unreal Engine 5 title on Steam with over 70,000+ players and overwhelmingly positive reviews.
- Wrote design documentation to define and communicate game scope, pacing, progression, and mechanics.
- Managed all implementation of level mechanics, combat encounters, scripted sequences, and optimization using design tools including Unreal blueprints, data assets, data tables, navmesh, and level sequencer.
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Cosmic Combat, Design Lead (Team of 50)
Demonstrated leadership and flexibility, guiding the design department from alpha to release.
- Leading the design team through organized weekly meetings and playtests.
- Providing input and regular feedback to create engaging multiplayer gameplay spaces.
- Collaborating with department leads to drive creative vision and maintain reasonable scope.
August 2024 - May 2024
December 2024 - Present
June 2024 - December 2024
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March 2023 - Present​​​​​​​​​​​​​​​
Projects
The Burlson House, Level Designer (Solo project) April 2023
- Independently prototyped, iterated, scripted, and polished title in Unreal Engine 5.
- Used Unreal Engine blueprint tools to implement level interactions, scripted events, and animations.
- Used lighting, 3D modeling, and texturing skills to create immersive and compelling environment art.
Education
The University of Texas at Dallas (UTD) May 2020 - May 2024
Bachelor’s of Arts, Humanities, and Technology in Games
Leadership and Awards
Student Game Developer Association (SGDA), Junior Officer
- Held design presentations and assisted hosting weekly meetings, portfolio reviews, and fundraisers.
Dean's List, UTD School of Arts, Humanities, and Technology
Fan Favorite, UTD SGDA
Best Gameplay, Best Overall, UTD SGDA
Eagle Scout, Boy Scouts of America
August 2023 - May 2024
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Spring 2021, Fall 2021, Spring 2023, Fall 2023
November 2023, March 2023
March 2021
Summer 2017